The Learning Management System's Journey: From Traditional E-Learning to Gamer's Delight

By Dennis Merchant

While the economic downturn becomes graver and companies search for more affordable training systems, many turn to online training and learning management systems to meet training needs.

And parallel to the increase in organizations seeking online training solutions is the expansion of LMS technology. These days LMS courseware creators are designing online training software that seems game-like in nature, using more interactive and engaging tools.

Fun and interactive learning systems are becoming the new thing in online training. Some organizations and universities have made plans to integrate, or are already integrating virtual world software into their training systems.

And why not? Studies show that more and more teenagers and young people are using virtual worlds for entertainment. As teenagers grow more accustomed to navigating virtual worlds, their understanding of different interfaces and interactions will help them use the same technology in an academic or professional context.

For many people, the concept of incorporating a virtual world in a training course seems impractical or unrealistic. But more institutions and organizations worldwide have begun to explore the pedagogical and training possibilities that virtual worlds offer.

Virtual worlds permit learners to perform tasks that may be impossible in the real world due to conditions or situations involving personal, geographical or other limitations.

A student using a virtual world can access media such as simulations, videos, and instructional demos provided by an instructor or trainer. In the form of an avatar, students can perform tasks to reveal understanding of learning material as well as interact with their peers.

"Serious Game" virtual worlds are a new genre of virtual world software that designed to teach topics ranging from frog dissection to how to fill a cavity.

When integrated correctly, software like LMSs and "serious game" virtual worlds can provide students with the means to engage in the material to a point at which traditional e-learning courses never could. With a feature-rich LMS, students have access to audio and visual information in the form of simulations, screen recordings, podcasts, and more.

The bad news is that the majority of "serious games" on the market are either too expensive for many company budgets, or have a long way to go in terms of sophistication. But despite the slow development of virtual worlds for professional use, e-learning software continues to expand in learning management systems and other online tools, as they become more interactive to compete in an increasingly exciting e-learning market.

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